Instant Spawning
Click any item in the GUI and it spawns right in front of you. Configurable count and distance.
Key: . (period)A powerful in-game spawn browser collection for REPO. Press . (period) to open the GUI, search any item, and spawn it instantly. Auto-discovers prefabs, supports bulk spawning, and works with reflection-based game integration.
Everything you need to spawn anything
Click any item in the GUI and it spawns right in front of you. Configurable count and distance.
Key: . (period)Scans all loaded GameObjects, asset bundles, and game managers (PunManager, LevelGenerator) to find every spawnable item automatically.
Auto TabBrowse curated categories (Valuables, Consumables, Enemies, Utilities) or switch to the Auto tab for every discovered prefab at runtime.
Manual + AutoType any name to instantly filter through potentially hundreds of items. Works across both Manual and Auto tabs in real time.
Real-timeSet Count to any number and spawn multiple copies at once with automatic offset positioning. Go from 1 to 999 in one click.
x1 – x999Uses known REPO internals (PunManager, SemiFunc, PlayerAvatar) to find spawn methods dynamically via .NET reflection.
C# / .NET 6The spawn browser as it appears inside REPO
The spawn browser is built with Unity's IMGUI system — lightweight, responsive, and rendered directly inside the game. No external dependencies, no config files, no hassle. Just press . and spawn.
Get the mod source code and project files
A curated collection of MelonLoader mods for R.E.P.O. Full source code, project files, and detailed setup guides. Build them yourself or grab the pre-packaged ZIP.
Get it running in 6 steps
Download the MelonLoader installer and run it against your REPO.exe installation. It injects the mod loader into the game.
steamapps/common/REPO/REPO.exe
Required to compile the mod from source. Download from dotnet.microsoft.com or your package manager.
dotnet --version
Download the ZIP above and extract it anywhere on your computer. You'll get the full C# project.
RepoMod/SpawnMod.cs
Edit RepoMod.csproj and update the HintPath entries to point at your actual REPO install folder.
REPO_Data/Managed/*.dll
Open a terminal in the RepoMod folder and run dotnet build. The compiled DLL will appear in bin/Debug.
dotnet build
Copy the built DLL to your REPO Mods folder, launch the game through Steam, and press . to open the spawner.
REPO/Mods/OPMods.dll
Browse and download individual source files
| File | Size | Download |
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What makes it tick under the hood
Rendered via OnGUI — no dependencies, works in any Unity version. Lightweight and fast.
UI SystemDynamically discovers PunManager, SemiFunc, and PlayerAvatar classes at runtime.
RuntimeScans Resources, AssetBundles, and manager fields for item prefabs using 3 strategies.
3 StrategiesBuilt on the standard Unity modding framework. Hot-patches the game at runtime.
v0.6+